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Playable Ads Developer · Cocos Creator

I build playable ads that turn scrolls into installs.

Hi, I'm Huynh Thuan, a developer in Hanoi, Vietnam. I take playables from storyboard to network approval: lightweight, instrumented with analytics, and adapted for AppLovin, Mintegral, ironSource, Unity Ads.

playables shipped
100+
playables shipped
per playable
1–2 days
per playable
with Cocos Creator
5+ yrs
with Cocos Creator
3D playable builds
< 5 MB
3D playable builds
Now showingStar Blaster

Work

Playables you can actually play

A selection from the 100+ playables I have shipped; most client work is under NDA. Every card is the real build: tap to play it here, rotate it, or scan the QR code to try it on your phone.

Expertise

Beyond making it playable

Playables have to be small, fast, and measurable, and they have to pass every network's review. Here is what I bring to that.

  • Brief to approval

    I work with the marketing team from storyboard to delivery, and get builds approved on the networks on schedule.

  • 3D under 5 MB

    I optimise models with third-party tools so full 3D playables still fit network size limits.

  • Fewer draw calls

    I profile with Spector.js and Chrome DevTools, including remote debugging on devices, then batch UI and split atlases so low-end phones run smoothly.

  • Analytics built in

    I add Google Analytics tracking across networks (Google Ads excepted), so marketing can see how each playable performs.

  • Load-time funnel

    A custom Cocos build template tracks every step from engine boot to first gameplay, showing where players drop off.

  • Portrait & landscape

    Layouts adapt to both orientations with Cocos APIs, to whatever each network requires.

Ad networks

  • AppLovin
  • Mintegral
  • ironSource
  • Unity Ads

Toolbox

  • Cocos Creator
  • TypeScript
  • JavaScript
  • Unity
  • Spector.js
  • Chrome DevTools
  • Google Analytics
  • Photoshop
  • Figma

Experience

Where I've shipped

Five years of HTML5 and mobile games, from hyper-casual releases and FB Instant ports to playable ads, full time and freelance.

  1. Playable Ads Developer · Zitga Studio

    Sep 2025 – Present

    Building playable ads for the studio's games.

  2. Freelance Playable Ads Developer · Self-employed

    Oct 2024 – Present

    Playable ads for mobile game publishers, alongside my full-time roles. Client work is under NDA; some of it is playable on this site.

  3. Playable Ads Developer · Inwave Studio

    Oct 2024 – Jul 2025

    Built playables for the studio's games. Added Google Analytics tracking and a custom Cocos build template that measures loading from engine boot to first gameplay.

  4. Unity Developer · Rikko Studio

    Mar 2024 – Oct 2024

    Hyper-casual and puzzle games in Unity. Built Cocos Creator tools that let the marketing team assemble playables.

  5. Unity Developer · ABI Studio

    Dec 2022 – Feb 2024

    Ported Zombie Defender from Unity to FB Instant Games and built its shop, mailbox and mini-games.

  6. Cocos Creator Developer · ABI Studio

    Sep 2021 – Feb 2024

    Hyper-casual games in Cocos Creator for FB Instant Games, Tiki Mini Apps and GameDistribution.

Contact

Have a game that needs a playable?

Send me the store link and a short brief. I'll reply with how I would build it.